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Cheat & Secrets for SONY PlayStation 2 Помощь в прохождении игр SONY PlayStation 2 |
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PSX Planet Elite Supporter
![]() Регистрация: 29.07.2008
Адрес: г. Москва
Пол: Мужской
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Игра полностью на японском, за редким исключением (имена и некоторые надписи). Нашел перевод на английский язык варианты действий вашего персонажа.
SCENARIO 1 ********************* Inside the Gantz Room ********************* When Kurono first enters the room he reflects on what's happened to him. You have four choices: 1. Space out 2. Talk to Kato (Kato+) 3. Talk to the middle schooler (Nishi+) 4. Talk to the dog (Rice+) Talk to Kato and he'll talk about how cool Kurono used to be, and that he wanted to be just like him. 1. "Yeah, whatever" (H10) 2. "Really...?" (L20) Kishimoto shows up suddenly and lands in Kurono's lap. 1. Embrace her (Katou/Kishimoto-) 2. Give her your clothes (Kishimoto+) When Gantz opens up, Kurono finds the suit 1. Put on your own without saying anything (H20) 2. Tell everyone to put them on (L20) Kishimoto screams from the next room 1. Go take a look (Kishimoto-) 2. Call ahead first (Kishimoto+) ******* Outside ******* Nishi goes on for a while about how everyone is involved in a TV show, like he does in the manga. 1. Believe him (Nishi-) 2. Don't believe him (Nishi+) It's time to look for the aliens. Kato is missing for some reason. 1. Decide to look alone (H40) 2. Look with Kishimoto (Kishimoto+) 3. Look with Nishi (Nishi+) 4. Look with the dog (Dog+) Kurono has to decide where to go first 1. Around the area (you'll find onions) 2. Some condos (YJ) 3. An apartment complex When Kurono reaches the apartment complex, there are 3 doors 1. Choose the left door 2. Choose the middle door (the Onion alien) 3. Choose the right door (If you choose both the left and right door before the middle, whoever is with Kurono will lose Trust) Kurono finds the Onion Alien! He really reeks. 1. Attack immediately! (H20) 2. Call for everyone else (L10) If you attack the Alien immediately, it'll ask for onions. 1. Give it onions (only works if you found some earlier) 2. Don't give it onions If someone is with Kurono at the time, the Onion attacks. 1. Just dodge (H10) 2. Protect Partner (L10, whoever+)* *May be necessary to get Nishi's ending More Onion Aliens appear 1. "Let me handle this." (H10, Rice+) 2. Tell everyone to be careful (L20, Kishimoto+) (Battle Stages) The Onion Aliens have been beaten, but there's still a reaction on the radar. Kurono decides where to search. 1. Search the roof 2. Go down to the first floor again If you decided to go straight down, Kurono gets another choice 1. "I'll go on ahead." (H30, Kishimoto+) 2. "Let's go down together." (L30, Kishimoto+, Nishi-) If you searched the roof, you find nothing. Decide again. 1. Search the roof some more (YJ) 2. Go down to the first floor again On the first floor Kurono encounters Kato, who is trying to tell the Onion Dad that he didn't kill the others. 1. Shout at Kato for him to shoot (Kato loses life) 2. Interfere directly (Kurono loses life) Kurono finds himself face to face with the Onion Dad. 1. Fight! (H30) 2. Run away! (Whichever you pick, you'll get the following choice:) 1. Turn and run (Everyone-) 2. Taunt the Onion Dad to lure it away from everyone (H80, Kato/ Kishimoto+) After running for a while, Kurono realizes he's out of shape and the Onion Dad is catching up 1. Try to run faster (H30, H100) 2. Call for help Finally, Kurono and the Onion Dad are forced to face off. Defeat him by beating him up or sending him, and after a chat where Nishi complains about there not being enough points, you go back to the room. If you blow him up, Nishi gives Kurono the "You like looking at dead bodies" speech he gives in the manga. Kurono responds. 1. "I'm not like you." (Nishi-) 2. "...You might be right." (Nishi+)* *Necessary for Nishi's ending You then return to the room, are scored, and after arguing with Nishi (nearly word for word from the anime) everyone goes home. SCENARIO 2 ****************** Kurono's Apartment ****************** While Kurono reflects on what happens, he suddenly gets a knock on the door. It's Kishimoto, asking to be his pet. 1. "No, you can't." (Kishimoto-) 2. "It's totally fine!" (Kishimoto+)* *Necessary for Kishimoto's ending If you let Kishimoto stay, she'll take a shower. Kurono then thinks... 1. "Girls like using cream rinse. Should I bring her some?" (Kishimoto-) 2. "Calm down, calm down" (Kishimoto+) If you act the gentleman and leave Kishimoto to her shower, Kurono gets the option to hop in bed with her (since he doesn't have an extra futon). 1. Offer to share the bed (Kishimoto+) 2. Tell her no (Kishimoto-) In bed, Kishimoto tells Kurono asks if he'll go somewhere with her the next day. 1. Agree (Kishimoto+) 2. Refuse (??) If Kurono agrees, she'll tell him about the "other her" that survived. The next day they'll both go to see her. This is necessary for the "Original Kishimoto" ending. If you made Kishimoto sleep on the floor, it'll simply progress to the next day. ******************** Back in Gantz's Room ******************** There are two newbies, a tall guy and a creepy girl. Kato has already explained Gantz procedure to them but Hojo doesn't really believe him. Kurono tries to get them to wear the suits. Sadako puts hers on. 1. Stare at her (Sadako+)* 2. "More importantly..." *Necessary for Sadako's ending ************ By the River ************ Kurono is transfered first, only to nearly get hit by a car. 1. Dodge Right (Kurono loses life) 2. Dodge Left (H50) Kurono swears at the driver, only to remember he's invisible. A Suzuki Alien appears. 1. Attack head on (H50) 2. Wait for the others (L50) The Suzuki Alien asks, "Sato-kun?" 1. "I'm not Sato." 2. "Yes, I'm Sato."* *Necessary for Nishi's ending The others show up. Hojo says: "So that's an alien. Can I go home now?" If you chose "I'm Sato," Nishi gets annoyed and attacks the Suzuki Alien, which gets his ass kicked and thrown in the river. His suit breaks, and he calls for help. Kurono then decides whether to help him or not 1. Help Nishi! (L50, Katou/Kishimoto/Sadako+)* 2. Leave him If you choose to leave him, the others will bully you into going anyway, so he won't die. Either way, you're forced to have Nishi as a partner, but with his suit broken. As long as Nishi doesn't die, his Trust goes up. This section is necessary for his ending. Once the Suzuki Aliens have been defeated, Kurono checks the radar, realizing there's more left. 1. Hurry to get there (H50, Sadako/Rice+) 2. Take your time getting there (L50, Kato/Kishimoto+) Kurono reaches the old apartment building, which according to the radar has Suzuki Aliens inside. 1. Barge right in (H50, Rice/Nishi+) 2. Call them out (L25, Sadako/Rice+) 3. Look around the outside (L30, Kato/Kishimoto+, Nishi/Hojo-) If you destroy the building by knocking down the four pillars, Hojo is seriously impressed (Hojo+, H80). This is necessary for Hojo's ending. If you destroy all the Suzuki/let time run out, the bulding starts to shake. 1. Tell everyone not to leave the building (all life goes down) 2. Tell everyone to get out (L40, Kato/Kishimoto+) The Suzuki Alien boss bursts out of the rubble. 1. Attack head on (H20, Sadako+) 2. Look for a weakpoint (L40, Kato/Kishimoto+) (I read on a Japanese site that if Kato and Kishimoto are dead by this point, looking for a weakness prompts Nishi to respond. This may or may not be necessary for Nishi's ending. I've yet to confirm this). Destroy the Boss, and Kishimoto is overjoyed. If you've been especially nice to her, she'll pounce Kurono. Otherwise, she grabs Kato, to Kurono's disappointment. Everyone gets back to the room, and Kurono explains that they're allowed to leave. SCENARIO 3 ****************** Kurono's Apartment ****************** At this point, depending on how nice you've been to Kishimoto, she'll either stay and take another shower, or she and Kurono will fight (like the manga) and she'll leave. If you want her ending, you have to keep her around. So no peeping! Once she's in the shower... 1. "Should I bring her some shampoo?" (Kishimoto-) 2. "Calm down, calm down..." (Kishimoto+) ********** Gantz Room ********** Back in Gantz, two newbies have arrived. Sei almost immediately comes on to Kurono. Depending on your treatment of Kishimoto up to this point, she'll either approach you in the room, getting this choice: 1. "...Do you like me?" (Sei+) 2. "Huh?" (Sei-) Or no choice at all. Kurono convinces Sei to put on her suit. 1. Stare at her (Sei+) 2. "More importantly..." Kurono notices Togo isn't wearing his suit. 1. Try to get him to wear it (L35, Kato/Togo+) 2. Leave him alone (H20) ************** Rateiin Temple ************** Kurono and the group appear in front of Rateiin Temple. The two gate statues look as if they could be the aliens Gantz showed them. Kurono decides which to check first. 1. Check the left statue (YJ) 2. Check the right statue (YJ) The X Gun shows that the statue has bones. 1. Attack head on (H30, Nishi/Rice+) 2. Tell everyone to be ready (L30, Kato/Kishimoto+) The two Buddha Statues are destroyed. Kurono turns to everyone: 1. "All of you, keep out of my way!" (H10, Togo/Sadako/Rice+) 2. "Everyone, let's keep it up! Let's get back without anyone dying!" (L30, Kato/Kishimoto/Hojo+, Nishi-) Inside the temple, Kurono realizes how large it is. Kato suggests splitting into two groups. The groups change depending on Trust points, so I can't tell you what to pick other than 3 is always "Go alone." Whichever group you pick, all the members will go up in Trust. If you pick the group Sei's in, she'll approach Kurono and ask if he wants to go out with her after they get back. 1. Accept (Sei+)* 2. Reject (Sei-) *Necessary for Sei's ending The Big Buddha appears out of the temple. If you did not pick Sei's group, Kurono decides whether or not to fight it alone. 1. "This one's mine!" (H10) 2. "Let's go, everyone!" (L30, L50) If you chose "This one's mine!" Someone will ask if Kurono's sure. 1. Fight it alone (H40, Kato/Hojo+) 2. Fight it with everyone If you didn't make a group choice to begin with, Kurono makes a choice alone. 1. Fight it alone (H40) 2. Get help Defeating the Buddha alone is necessary for both Hojo and Togo's endings. Once the Buddha has been defeated, it's time to attack the main temple. The first two choices of who Kurono should take for backup change every time. The third choice is always, "I don't need backup." Picking someone gives you 50 L points. It may be necessary to pick Togo as backup to get his ending, but sometimes he's not offered as a choice. I'm not sure yet what triggers him to offer. If you pick 3 (no backup): H20, Sadako/Rice+ Inside, the Buddha's rant unintelligably, frightening Kishimoto. Defeat them, and Kannon, and Kato will be VERY happy to go home. Kurono thinks on how much stress Kato seems to be under, and everyone goes back to the room. Kurono tells Sei they can go home now. In order to get the "Original Kishimoto" ending, you have to let Kishimoto get killed by Kannon. SCENARIO 4 ****************** Kurono's Apartment ****************** If you killed Kishimoto, you'll have a scene with the "original" Kishimoto. If Kishimoto's still staying with Kurono, he'll have one more chance to peep on her. 1. Peep (Kishimoto-) 2. Leave her alone (Kishimoto+)* *Resisting all three chances to peep is a big part of getting Kishimoto's ending. ******** Rooftops ******** In the Gantz room, Kurono sees there are no new members. Everyone suits up to fight the Chibi aliens, and Kurono is sent out first. 1. Split up to look for the Chibi (H70) 2. Stay together to look (L10, H50, Kato/Sadako/Hojo/Togo/ Rice+) If you pick "split up," whoever's Trust with Kurono is strongest will volunteer to go with him. Their Trust will go up. From what I can tell Katou almost always volunteers. After all the Chibi are defeated, one remains, half dead. It says, "Justice is on our side. Some day the same will happen to you." Kurono decides what to do with it. 1. Finish it off (H50, Nishi/Togo/Rice+, Kato/Hojo/Kishimoto/ Sadako-) 2. Leave it (L50, Kato/Kishimoto/Hojo/Sadako+, Nishi/Togo/Rice-) Everyone goes back to the room, and then home. Depending on your Trust points, someone will approach Kurono along the lines of "Let's go back together." Kurono thinks to himself, "I don't know how many more missions I'll have to go through like this to get 100 points, but whatever happens, I'm going to protect this person!" This gives you a clue as to which character ending you're heading towards. SCENARIO 5 At home, Kurono worries about what the Alien said. He has "a bad feeling about it." ********* Classroom ********* A Chibi appears, claiming again, "Justice is on our side." Kurono slips out as if to run away. But after a moment he realizes what he's doing. 1. Go back to the room (L50) 2. "It's none of my business." (H50) If you choose to ignore the room, Kurono will eventually decide to go back anyway. If you go back, Tae will survive. If you don't, Tae is killed. Whether she lives or dies makes the difference between getting several endings. Back in the room, the Chibi tells Kurono it's his fault for killing HIS comrades first. Justice is on their side--Kurono is the bad guy. 1. "That's not true!" (H50) 2. "Maybe..." (L50) The Chibi alien flies off for now. Kurono searches the classroom for Tae, and finds her. If she's alive, he has to decide on a safe place to take her. 1. The next classroom over (YJ) 2. The roof If she's dead, Kurono goes to the roof on his own. **** Roof **** On the roof, the Chibi appears again, but so do your friends! They "happened to be in the area and heard a commotion." (Yeah, right). Kurono is relieved to see them. Whoever's leading the Trust rate will ask about Tae, if she's Kurono's girlfriend, which he'll deny. 1. "Back me up, everyone!" (H100, Sadako/Nishi/Togo/Inu+) 2. "Help me fight him!" (L100, Kato/Kishimoto/Hojo/Sei+) Defeat the Chibi, then the Vampires, and view your ending. VII. 100 Points A. How to get (suggestions) 1. On easy mode, tell both your partners to run away for every mission, and kill every alien with Overkill. 2. Send every alien "Up" using the Y Gun. B. What you Get 1. Choose option 1 to get your memory erased and leave Gantz. This gives you Ending #15 2. Choose option 2 to get the Gantz Motorcycle. This gives you ending #14. 3. Choose option three to get ending #16. VIII. Endings Ending 1 (Confirmed) Don't let anyone die. Don't let Kishimoto stay with you, don't agree to date Sei, and don't let Tae die. The Tae ending. Kurono and Tae start dating, and become a couple. Kurono then has a dream where she's gone, and when he wakes up to find Tae's still with him, realizes that he's "not alone anymore." Ending 2 (Confirmed) When Kishimoto comes to your apartment to ask if she can be your Pet, say no. Refuse to go out with Sei. Let Tae die. After having defeated the vampires, Kurono returns home to ponder the events. While thinking about everyone who died he tells himself, "I don't really care. It's not as if anyone would be upset if *I* died..." Meanwhile, a man with a sword (Saitou the vampire?) stands outside his apartment... Ending 3 (Confirmed) Be good to Kato. Get lots of leader points. Once everything's over, Kurono reflects on how good of a team he and Katou make. Katou gushes about how awesome he is. Kurono thinks to himself, "He's the only guy I really consider to be a friend. I'm going to survive Gantz and escape that room...with Kato." Ending 4 (Confirmed) Be good to Kishimoto. Let her stay with you, but don't peek on her in the shower. Get lots of leader points. After everything, Kishimoto is still living with Kurono in his apartment. He comes home to find she's made dinner, but just as he starts to eat they both feel the chill that means they're going back to Gantz. Kurono assures Kishimoto that no matter what happens, he'll protect her, and they'll come back home together. Ending 5 (Uncomfirmed) Don't act like a leader, and if there's an option to shoot something, do it. Protect Nishi from the Onion in Scenario 1 (at the apartment). Kill the Onion Dad with an X Gun and admit to Nishi that you wanted to see it die. Tell Suzuki you're Sato, and when Nishi gets in trouble, help him. Use him a lot. Finish off the Chibi when you have the chance. Ending 6 (Unconfirmed) Bring the dog with you on missions a few times. Make choices to earn yourself Hero Points. In the Buddha mission, choose to fight by yourself. Ending 7 (Unconfirmed) Be good to Hojo. Ignore the girls. In the Suzuki mission, knock down the four pillars in the apartments to bring it down. In the Buddha mission, choose to fight by yourself. Let Tae die. Ending 8 (Confirmed) Be good to Sadako. Ignore the other girls. Gain Hero points. By the end, Sadako has given up on Hojo and is now stalkng Kurono. She promises to stay with him until he "realizes her feelings for him." Ending 9 (Confirmed) Be nice to Sei, and when she confesses to you, agree to go out with her. At the end Sei shows up, and takes Kurono for a ride in her car as she promised earlier. Ending 10 (Unconfirmed) Be good to Togo. In the Buddha mission, fight the Big Buddha alone. Choose him to back you up when you enter the main temple. Ending 11 (Confirmed) Get a LOT of Hero points. Let Tae die. Once your points are maxed out it's hard *not* to get this ending. Kurono reflects on Gantz, and how much he wants to go back to the room, since when he's there, he's important. Ending 12 (Unconfirmed) Get a LOT of Leader points. Raise your Leader Level by allowing your partners to kills guys. Let Tae die. Ending 13 (Confirmed) Go with Kishimoto to see her other self. Kill Kishimoto in the Buddha Mission. Be nice to the original Kishimoto. Kill Tae, but be nice to everyone else. Ending 14 (Confirmed) Get 100 points and choose option 2, the stronger weapon. Ending 15 (Confirmed) Get 100 points and choose option 1, leave the room. Ending 16 (Confirmed) Get 100 points and choose ... ======================================= Команды вашим товарищам во время боя. (Управление самое удобное - второе, " Gantz") Удерживая L1 (первый персонаж) или L2 (второй персонаж): Крестовина вверх - убегай Крестовина вниз - спецприем персонажа (используется, потом через определенное время опять доступен) Крестовина влево или вправо - выбор противника Кнопка "квадрат" - использование оружия (у каждого персонажа свое оружие) Кнопка "круг" - рукопашный бой Кнопка "крест" - ко мне Копка "треугольник" - защитить это место(?) =========================================== Есть много опций, которые открываются при полном прохождении игры с каким-нибудь полученным окончанием. Но в них я совсем не разобрался. Последний раз редактировалось ОгненныйЛис; 04.08.2008 в 10:12. |
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