(PC) Action/Shooter Игры для ПК - жанр - Action/Shooter

Реклама
Оцените пожалуйста - Scarab (S.C.A.R.A.B.).
(0)
Рейтинг темы: голосов - 0, средняя оценка - .

Ответ
 
Опции темы
Старый 19.01.2010, 09:09   #1
Администратор
 
Аватар для volgame
 
Регистрация: 21.07.2008
Адрес: Санкт-Петербург
Пол: Мужской Мужской
Сообщений: 26,368
volgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспорима
Евросоюз / European Union Scarab (S.C.A.R.A.B.)             

Scarab

a.k.a S.C.A.R.A.B.


System requirements

OS: Windows 95
CPU: 80486
RAM: 16MB
CD: 4X

Scarab is an action strategy game, with the major emphasis being on strategy elements. Scarab was designed to be played primarily with a joystick, and it is strongly recommended. The Scarab combat environment revolves around the dual struggle for territorial control or death to your opponents. You represent the Gods of the Underworld, disembodied spirits which bring to life the different combat robots. While you spirit has vast powers the mechanical bodies you inhabit are designed solely for raw combat.

When you play the game you get 3 incarnations. At each incarnation you have your choice of which robot you wish to control, Anubis, Horus, or Sekhmet. After your third life is lost your spirit is released to haunt the world that you can only vaguely perceive. There are 2 ways to win the game; control the battlefield through power producing towers, or to kill all of the opposing robots 3 times each.

Gamespot wrote:

Mech-to-mech combat is similar to others of this genre, with a couple of exceptions.

On one hand, Scarab is simply another mech game. Mind you, these mechs look like ancient Egyptian gods and the playing field has translucent elevators, floating ankhs, and flying supply ships. On the other hand, this is a very detailed, fast-paced strategy game that's full of subtleties. It succeeds on many levels, but falls flat on an important one: the learning curve.

There is a story - something about a war raging in silence - but it's too convoluted to explain. Even the game's designer, developer, and programmer, John Ratcliff, admits he's "not very big on storylines." Essentially, there are two opposing groups of god-mechs trying to blast each other to smithereens or build enough well-placed power towers to control the playing field. Gameplay takes place in one of seven "cities" and, depending on the scenario or number of players, can involve up to six mechs on two sides. You choose from three different mech types, each with differing powers and strategic possibilities. With three lives per game, you can start as one "god" and change to another later.

Ratcliff's inspiration for the game came from AOL's Cyberstrike (a nearly unending, 16-player/four-team strategic mech battle) and Archon (a classic EA board game that uses strategically equal but characteristically different playing pieces). As a solo production effort, supported by a solid group of artists and a musician, this is a tour de force. The 3-D worlds, with their pyramids, tunnels, soaring platforms, and brilliant colors, are beautiful. The strategic elements are too numerous to mention. But their complexities add immensely to gameplay. Each mech has distinctive limitations mixed with deep variability in customizable capabilities. As play progresses you can shed one attribute, like x-ray vision, and call upon your supply ship to send you something different, like land mines. Each mech can use radar plus it displays a power grid, showing the locations of all power towers and their changing influences. And the AI is excellent.
Mech-to-mech combat is similar to others of this genre, with a couple of exceptions. These mechs have polygonal shields with panels that become opaque when damaged. Not only does that give you a visual clue as to your shield's status, but can obstruct your vision). Fast-paced foot chases with weapons blasting are common, but if you want to take sharper aim, you have to stop moving. Multiplayer modes on Kali and Mplayer, in addition to LAN and modem play, offer plenty of variety and scenarios, including cooperative and deathmatch games.

There are a few minor annoyances. Everything is polygonal, reminiscent of Descent. On a P-90 running at full detail, the game bogs down to a slow crawl when the action gets furious. One possible, but frustrating, solution is to decrease the already claustrophobic, half-screen-sized playing window. Latency on the Internet frequently leads to untimely and unexpected deaths (an upcoming version 1.2 patch is supposed to fix this). Some joysticks don't aim properly. And all the subtleties built into the mechs' damage display and polygonal shield are wasted on the mechs' less-than-accurate aim and several weapons that simply obliterate you with no warning.

The biggest bugaboo, however, is the horrible documentation. The game's minuscule, 20-page booklet masquerading as a manual leaves out tons of critical information about weapons and their use and simply does not explain a whole host of gameplay and strategic issues. You'll encounter a litany of items scattered around the cities and have no idea what they're for. Plus don't miss the undocumented, gorgeous fly-bys of each city - click the city's image in the main window. In addition, the booklet is terribly disorganized. It looks like someone tossed the pages in the air, shuffled them together, and stuck them in the box.

You can have fun with Scarab. The multiplayer games reach resolution at a good pace and the 140 scenarios will challenge single players for a long time. But to get full playing satisfaction, you'll need to corner some expert players and hope they show you the ropes. Fortunately, the game's version 1.1 patch has an excellent ranking system, and you might be able to track down a few good players

Published by: Electronic Arts, Inc.
Released: 1997
Genre: Action/1st-Person Perspective

Platform: PC/Windows (Tested and working with XP SP3)
Language: English
Image: NRG
WinRar: ~189 Mb



Host: MEGA.NZ

Этот текст скрыт Вы должны зарегистрироваться чтобы увидеть скрытый текст. После регистрации и активации аккаунта нажмите кнопку 'Спасибо', чтобы увидеть скрытый текст содержащейся здесь. Регистрация возможна через e-mail и OpenID. Если Вы испытываете проблемы с регистрацией, пожалуйста свяжитесь с Администратором volgame@gmail.com
__________________
Посетите сайт Сообщества, на сайте вы найдёте дополнительные материалы к игре.
volgame вне форума  
Ответить с цитированием
Эти 3 пользователи сказали Спасибо volgame за это сообщение:
Реклама

Старый 30.06.2019, 19:31   #2
Администратор
 
Аватар для volgame
 
Регистрация: 21.07.2008
Адрес: Санкт-Петербург
Пол: Мужской Мужской
Сообщений: 26,368
volgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспоримаvolgame репутация неоспорима
По умолчанию Ответ: Scarab (S.C.A.R.A.B.)             

Файл перезалит на сервис MEGA.NZ
__________________
Посетите сайт Сообщества, на сайте вы найдёте дополнительные материалы к игре.
volgame вне форума  
Ответить с цитированием
Ответ


Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.
Быстрый переход


Часовой пояс GMT +3, время: 18:45.


© PSX Planet Community 2003-2023

PSX Planet Banner W.M.C. Models Banner