(PSP) Action/Adventure (RU) Игры для популярной игровой системы SONY Playstation Portable (PSP) - Русские версии - жанра - Action/Adventure |
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silent hill, silent hill origins, star wars alliance, ulus-10285 |
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17.09.2021, 21:09 | #31 |
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Сказали спасибо Илья Мазин |
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17.09.2021, 22:18 | #32 | |||||||||||||||
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Ну а если не ошибаюсь, то там zlib сжатие обычное. |
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18.09.2021, 11:28 | #33 |
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18.09.2021, 12:24 | #34 | |||||||||||||||
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18.09.2021, 13:48 | #35 |
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18.09.2021, 14:04 | #36 |
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18.09.2021, 14:15 | #38 |
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18.09.2021, 14:21 | #39 |
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Илья Мазин, quickbms.exe -G -w -r
Это только один из вариантов импорта, так их там три, но используется в основном этот. Все ключи
Usage: d:\quickbms_090\quickbms.exe [options] <script.BMS> <input_archive/folder> [output_folder] Options: -l list the files without extracting them -f W filter the files to extract using the W wildcards separated by comma or semicolon, example -f "*.mp3,*.txt;*myname*" if the filter starts with ! it's considered an ignore/exclusion filter, it can be a text file containing multiple filters too, * and {} are same example: quickbms -f "*.mp3;!*.ogg" script.bms archive.dat output example: quickbms -f myfilters_list.txt script.bms archive.dat use {} instead of * to avoid issues on Windows, multiple -f are ok too -F W as above but works only with the files in the input folder (if used) example: quickbms -F "*.dat" script.bms input_folder output_folder -o overwrite the output files without confirmation if they already exist -k keep the current files if already exist without asking (skip all) -K automatically rename the output files if duplicates already exist -r experimental reimport option that should work with many archives: quickbms script.bms archive.pak output_folder modify the needed files in output_folder and maybe remove the others quickbms -w -r script.bms archive.pak output_folder you MUST read section 3 of quickbms.txt before using this feature, use -r -r for the alternative and better REIMPORT2 mode use -r -r -r for REIMPORT3 that shrinks/enlarges archive if no offset -u check if there is a new version of QuickBMS available -i generate an ISO9660 file instead of extracting every file, the name of the ISO image will be the name of the input file or folder -z exactly as above but it creates a ZIP file instead of an ISO image Advanced options: -d automatically create an additional output folder with the name of the input folder and file processed, eg. models/mychar/mychar.arc/*, -d works also if input and output folders are the same (rename folder) -D like -d but without the folder with the filename, eg. models/mychar/* -E automatically reverse the endianess of any input file by simply reading each field and writing the reversed value, each Get produces a Put -c old quick list of basic BMS commands and some notes about this tool -S CMD execute the command CMD on each file extracted, you must specify the #INPUT# placeholder which will be replaced by the name of the file example: -S "lame.exe -b 192 -t --quiet #INPUT#" -Y automatically answer yes to any question -O F redirect the output of all the extracted files to the output file F -s SF add a script file or command before the execution of the input script, useful if an archive uses a different endianess or encryption and so on SF can be a script or directly the bms instruction you want to execute -. don't terminate QuickBMS if there is an error while parsing multiple files (like wrong compression or small file), just continue with the other files in the folder; useful also in rare cases in reimport mode Debug and experimental options: -v verbose debug script information, useful for verifying possible errors -V alternative verbose info, useful for programmers and formats debugging -q quiet, no *log information -Q very quiet, no information displayed except the Print command -L F dump the offset, size and name of the extracted files into the file F -x use the hexadecimal notation in myitoa (debug) -0 no extraction of files, useful for testing a script without using space -R needed for programs that act as interface for QuickBMS and in batch -a S pass arguments to the input script that will take the names quickbms_arg1, quickbms_arg2, quickbms_arg3 and so on, note they are handled as arguments so pay attention to spaces and commas, eg: -a "arg1 \"arg 2\", arg3" -a arg1 -a "\"arg 2\"" -a arg3 a full backup of the whole -a options is on the var quickbms_arg -H experimental HTML hex viewer output, use it only with very small files! -X experimental hex viewer output on the console (support Less-like keys) -9 toggle XDBG_ALLOC_ACTIVE (enabled) -8 toggle XDBG_ALLOC_INDEX (enabled) -7 toggle XDBG_ALLOC_VERBOSE (disabled) -6 toggle XDBG_HEAPVALIDATE (disabled) -3 execute an INT3 before each CallDll, compression and encryption -I toggle variable names case sensitivity (default insensitive) -M F experimental compare and merge feature that allows to compare the extracted files with those located in the folder F, currently this experimental option will create files of 0 bytes if they are not different, so it's not simple to identify what files were written -Z input file cleaner, in reimport mode replaces all archived files with zeroes, no matter if they exist or not in the folder, will be all zeroed -P CP set the codepage to use (default utf8), it can be a number or string -T do not delete the TEMPORARY_FILE at the end of the process -N decimal names for files without a name: 0.dat instead of 00000000.dat -e ignore the compression errors and dump the (wrong) output data anyway -J all the constant strings are considered Java/C escaped strings (cstring) -B debug option dumping all the non-parsed content of the open files, the data will be saved in the output folder as QUICKBMS_DEBUG_FILE* -W P experimental web API (P is the port) and pipe/mailslot IPC interface -t N experimental tree-view of the extracted/listed files where N is: 0:text1, 1:text2, 2:text3, 3:json1, 4:json2, 5:web, 6:dos, 7:ls -U [s] list of available compression algorithms, use S for searching names -# in reimport mode checks if the archived files and those to reimport are the same (hash), it's useful if you didn't remove the unmodified files -j force UTF16 output in some functions, for example with SLog -b C use C (char or hex) as filler in reimporting if the new file is smaller, by default it's used space in SLog and 0 for Log and CLog Features and security activation options: -w enable the write mode required to write physical input files with Put* -C enable the usage of CallDll without asking permission -n enable the usage of network sockets -p enable the usage of processes -A enable the usage of audio device -g enable the usage of video graphic device -m enable the usage of Windows messages -G force the GUI mode on Windows, it's automatically enabled if you double-click on the QuickBMS executable No output_folder: use current directory output_folder "": use same folder of input file, useful with input directories Examples: quickbms c:\zip.bms c:\myfile.zip "c:\new folder" quickbms -l -f "*.txt;*.dds" zip.bms myfile.zip quickbms -F "{}.bff" c:\nfsshift.bms c:\Shift\Pakfiles c:\output Check quickbms.txt for the full manual and the list of additional credits.
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PS2-SCPH50008+2Tb [FHDB], PS2-SCPH90008 [Modbo5], PS2-SCPH70008 [FMCB] |
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Сказали спасибо Bambuch0 |
30.01.2022, 19:17 | #40 |
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Альтернативная ссылка на TeraBox
Код извлечения: k9cr Скорость скачивания:медленная. 639 Mb примерно за 20 минут. Кому нужно срочно и быстро, лучше воспользоваться другой ссылкой. Формат: ISO MD5
File Name : Silent Hill Origins [Metallist].iso
File Size : 782 211 072 Image Mode : CD Mode 1 (Incorrect) Size Error : Correct Size -------------------------------------------------- Created On : 17.08.2007 Application: PSP GAME Volume : ULUS10285 Publisher : KONAMI DIGITAL ENTERTAINMENT Preparer : DAVE OWENS -------------------------------------------------- Sony ID : NOT FOUND! Sony LOGO : Absent -------------------------------------------------- REAL MD5 : ac4f2a0ecbda516ffd0fe7e0d1d509b7 4 REDUMP : ac4f2a0ecbda516ffd0fe7e0d1d509b7 -------------------------------------------------- REAL SECTORS: 381939 SIZE: 0x2E9F9800 USED SECTORS: 381939 ZERO SECTORS: 0
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Hasta luego Последний раз редактировалось Leon1989; 28.02.2022 в 17:39. Причина: Добавил отчёт MD5 |
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Эти 19 пользователи сказали Спасибо Leon1989 за это сообщение: |
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