(PC) Action/Shooter Игры для ПК - жанр - Action/Shooter

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Старый 14.01.2011, 15:35   #1
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Регистрация: 21.07.2008
Адрес: Санкт-Петербург
Пол: Мужской Мужской
Сообщений: 26,629
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Америка / USA Tunnel B1             

Tunnel B1



Published by Acclaim Entertainment, Inc.
Developed by NEON Software GmbH
Release 1996
Genre: 3D Action/FPS
Language: English
Image: IMG/CCD/SUB/CUE
7zip: 328 Mb

Could not play on XP, works well on DosBox 0.7

Tunnel B1 had the potential of a revolutionary game, with its apparently simple arcade concept and its first person approach. The graphics are stunning, the games uses a 3D engine that works great even on low-end systems, it has different resolutions and interlaced modes. The movies are also amazing (they are also interlaced), and their feeling is just great. I've always thought that the Neon logo is one of the most brilliant ever, along with the Cryo logo. Sometimes you can imagine what a company can do just by looking at the logo. But when you see the explosions ant the stunning textures, lens flares, lights, you are forced to go on. Also, the sound is pretty impressive, it really gives you the feeling that you are riding... the thing you're riding (a ship that acts like a hovercraft). The sound of the machineguns is one of my favourites, and I'm really glad the weapon has infinite ammo. The game also features upgrades for the many weapons, speed, great levels and thankfully a map for each level, primary and secondary objectives... One of the things that hit you when you first play the game is that the energy power-ups become radioactive waste if you don't rush in picking them up. A very original idea indeed.

So here comes the bad part: one thing I've always hated in many games was the irritating difficulty which makes the games unplayable. I'm not saying that the game is impossible, but I really don't understand why I have to break my keyboard and my teeth after only five levels of playing. I mean, I remember that in level 4, I think, there was this helicopter which was almost impossible to defeat because it mostly flew, and you can only fire straight ahead. And it gets harder and harder. And, of course, the producers probably thought: "what can we do to make it EVEN harder?" So they forced you to replay a mission even if you lost it no the last 15 meters, because you can only save between levels.

This is one of the great games that could have been great if they wouldn't have been so difficult. It's mainly for people with a lot of patience, so only play it if you have a lot of time and enjoy hard games





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