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True. Most modchips cause the MagicGate decryption to fail and some other inconvenience. For example, I saw modchiped consoles being unable to install Free MC Boot, the DVD Player for Memory Card and perform MagicGate signing tasks.
In the case of using PSBBN with a modchip, it does something like that :
Loading of a PS2 game from the PSBBN menu :
MBR (KELF) -> osdboot (KELF) -> PS2 disc is inserted -> MBR (KELF, BootPs2Cd/BootPs2Dvd argument, modchip failure here) -> Main game executable (ELF).
Loading of a DVD-Video from the PSBBN menu :
MBR (KELF) -> osdboot (KELF) -> DVD-Video is inserted -> MBR (KELF, BootDvdVideo argument, modchip failure here) -> EROMDRV (KELF) -> DVDELF (KELF).
Loading of an app from the Game Channel :
MBR (KELF) -> osdboot (KELF) -> App is selected -> MBR (KELF, BootHddApp argument, modchip failure here) -> APP (KELF).
Loading of a PS2 game at console startup :
MBR (KELF) -> Main game executable (ELF).
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меня одно интересует,ты сможешь исправить PSBBN так что бы чип не мешал запуску приложений и дисков из него?
